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three.ws and NVIDIA: Inception, the GPU Fleet, and Our GTC 2027 Poster

three.ws turns a sentence into a rigged, animated 3D agent that talks, lip-syncs, and embeds on any website. Almost every step of that runs on NVIDIA. In July 2026 we were accepted into NVIDIA Inception, and now we are applying to present a research poster at NVIDIA GTC 2027. This post is the full picture: what we build on NVIDIA, what the membership adds, and what we want to show at GTC.

What NVIDIA Inception is, and what it is not

NVIDIA Inception is NVIDIA's global program for startups building on accelerated computing. NVIDIA reviews applicants and admits companies doing serious work on its platform. three.ws was accepted in July 2026 and announced it in the changelog on July 21.

It is a startup program. It is not a partnership, an investment, or an endorsement, and we describe it that way everywhere. What it gives a company like ours is practical:

What we run on NVIDIA today

There are two NVIDIA layers under three.ws, and both are in production right now.

1. A self-hosted GPU fleet

Every 3D generation lane on the platform runs on NVIDIA silicon we operate ourselves: FastAPI workers, one model per service, autoscaled on Google Cloud Run GPUs. As of today the fleet is thirteen GPU deployments across us-central1 and us-east4. Twelve run on NVIDIA L4. One runs on an NVIDIA RTX PRO 6000 Blackwell, which carries our highest-fidelity image-to-3D lane.

LaneModelGPU
Text to 3DTRELLISL4, two regions
Image to 3D with PBR materialsHunyuan3D 2.1RTX PRO 6000 Blackwell
Image to 3D (fallback and fast lanes)Hunyuan3D 2.0 and 2.1, TripoSG, TripoSR, TripoSplatL4
Auto-riggingRigging workerL4
Text to motionMotion workerL4, two regions

Between August 31 and September 30, 2026, that fleet produced 19,270 successful meshes: 11,247 from TRELLIS on L4, 5,355 from Hunyuan3D on Blackwell, and 2,578 auto-rigs, among others. When a lane failed, automatic failover to another lane recovered 810 attempts before the person waiting ever saw an error.

Getting Hunyuan3D 2.1 onto Blackwell taught us a few things the model card does not mention, including the fact that CUDA 12.4 wheels ship no sm_120 kernels at all. We wrote the whole port up in Image-to-3D on NVIDIA L4 and Blackwell.

2. NVIDIA-hosted models through NIM

On top of our own GPUs, a single NVIDIA API key reaches a catalog of hosted models, and we use them across the product:

The model-by-model map, with the source file each one is wired into, is public: NVIDIA models on three.ws.

3. A digital human in a browser tab

The piece we are proudest of puts those voice and face models together. You speak or type to an agent. Riva transcribes you, Nemotron writes the reply, Magpie speaks it, and Audio2Face-3D turns the speech into 55 facial blendshape weights at 30 frames per second. The browser plays the audio and drives the avatar's face from it, with nothing installed.

Audio2Face-3D is usually shown on characters built for it inside a game engine. Ours has to animate whatever face a visitor brings: avatars generated from a prompt, reconstructed from a selfie, exported from another creator, or uploaded from anywhere. Try it on the live Audio2Face demo, including with your own glTF.

Building in public with NVIDIA's developer community

We write up what we learn on the NVIDIA Developer Forums, with real numbers and the source behind every claim. Four posts are live there:

On October 25 we also filed our Inception product record, three.ws 3D AI Studio, as Shipping and GPU accelerated. It lists the NVIDIA technology we run in production (CUDA Toolkit, cuDNN, cuBLAS, CUDA Python, Kaolin, Riva, Audio2Face) separately from what we are still evaluating (TensorRT, Triton Inference Server, Omniverse Kit). That record is what NVIDIA reviews for its Accelerated Application Catalog. NVIDIA curates that catalog, so three.ws is not listed there yet; we will post in the changelog if and when it is.

Applying to GTC 2027

NVIDIA GTC runs in San Jose from March 15 to 18, 2027. Its call for posters closes on November 10, 2026, and it sets a clear bar: original technical or research work, judged on proven results, innovation enabled by accelerated computing, and a real research frame of problem, method, benchmark, and results. Promotional work is excluded by name. We wrote our poster to that bar, and we are submitting it before the deadline.

Research poster titled One Blendshape Track, Any Avatar Rig: Real-Time Speech-Driven Faces in the Browser, with sections on the problem, the NVIDIA pipeline, the direct and derived mapping method, benchmarking, results charts, an ablation, and lessons.
The poster we are submitting to GTC 2027, 43 by 24 inches. Every number and chart on it is generated from measured production data. Select the image for full size.

One Blendshape Track, Any Avatar Rig

The poster is about the problem in the section above. Audio2Face-3D emits ARKit blendshape weights, but avatars on the open web expose ARKit names in many spellings, VRM vowel expressions, Oculus visemes, or no face morphs at all. Our player maps one Audio2Face-3D track onto all of them, in two ways:

Measured on production, across 468 real user avatar files, that one mapping drove 98.1% of the 211 rigs that carry any morph targets, with no per-rig code and no allowlist. Text in to synchronized speech and animation out completed in a median 3.8 seconds for 7.3 seconds of speech, and 8 of 10 consecutive calls finished faster than the speech they produced. The poster is equally plain about the limit: 55% of uploaded files have no facial morphs at all, and those fall back to amplitude lipsync so no face is ever frozen.

Everything behind it is open: the poster source, the raw coverage and latency data, and the scripts that rebuild the sheet from that data are in docs/nvidia-gtc-2027 on GitHub.

What happens next

NVIDIA notifies poster authors on a rolling basis from mid-December 2026. If ours is accepted, we will be at the GTC poster reception in San Jose answering questions in person, and we will announce it here and in the changelog. GTC's Inception Startup Pavilion is a separate, invite-only track: NVIDIA picks those startups from member profiles and demos rather than from applications.

For other Inception startups

If your company is in NVIDIA Inception too, you can claim $25 of prepaid three.ws credit for the metered lanes (high-quality generation, game-ready export, rigging, motion), plus $10 more for a public post about what you made. Apply on the NVIDIA page. The free text-to-3D lane on /forge stays open to everyone, no account needed.

What's next

See it all in one place on three.ws/nvidia, or start generating on /forge.

Links


three.ws is an independent company and a member of the NVIDIA Inception program. NVIDIA, NVIDIA Inception, GTC, Audio2Face, Riva, Nemotron, and related marks are trademarks of NVIDIA Corporation. Membership in the program does not imply endorsement by NVIDIA. GPU counts were taken from the live Cloud Run fleet on 2026-11-04; generation totals cover 2026-08-31 to 2026-09-30.

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