See Your 3D Avatar in the Real World
Every avatar and 3D model on three.ws now has a View in AR button. Tap it on your phone and the model drops into your camera view — anchored to your desk, your floor, your shelf. Walk around it. It holds position. No app to install, no QR code to hunt for. It runs in the browser.
Try it now: open any avatar on three.ws, switch to the AR tab, and tap Place in your space on your phone. Android uses WebXR; iPhone uses iOS Quick Look — both are native, zero-install experiences.
How it works
The AR feature is built on Google's <model-viewer> web component, which wraps two platform-native AR systems:
- WebXR (Android / Chrome): Launches the Scene Viewer overlay directly in the browser. The model floats in your camera feed and snaps to flat surfaces — tables, floors, countertops — detected by the device's ARCore depth sensor.
- Quick Look (iPhone / iPad / Safari): Opens Apple's native AR viewer using a USDZ file. Every three.ws avatar is either pre-converted to USDZ or converted in-browser in seconds before Quick Look launches, so iOS users get the same full AR experience without any manual export step.
On desktop, the AR tab shows a QR code. Scan it with your phone and the AR experience opens directly — so you can preview a model on your big screen and then place it in your room in one tap.
From forge to your living room in four steps
Works on avatars too
AR isn't limited to Forge models. Every avatar — rigged humanoid characters you've created or imported — has a dedicated AR experience at /avatars/:id/ar. The same QR / mobile split applies: scan from your desk, place from your phone. The avatar tab strip (3D · Chat · AR · Embed) is the same UI across every avatar page.
Embedded models are AR-ready too
If you've embedded a three.ws model on another site using the <agent-3d> tag or the iframe embed, visitors on mobile already get a one-tap AR launcher in the embed's toolbar. The AR capability travels with the model, not with the page.
What this opens up
AR unlocks use cases that a screen can't cover:
- Product visualization. A forged 3D product on a physical shelf — instantly, from a browser.
- Agent presence. Your AI agent, with its 3D body, standing in the same room as you.
- Spatial storytelling. Characters and props placed in real environments for content creation.
- Proof of scale. See exactly how large a model is before committing to a physical print or production run.
Try it
- Place an avatar in your space: open any avatar → three.ws/gallery → AR tab
- Generate a new 3D model: three.ws/forge
- AR feature page (platform comparison, dev guide): three.ws/features/ar
- Full AR & WebXR developer docs: three.ws/docs/ar
- Tutorial — Place your model in AR: three.ws/docs/tutorials/view-in-ar
- Everything we ship, as we ship it: three.ws/changelog