three.ws · Investor overview
Give your
AI a body.
three.ws turns any AI into a real-time 3D character — a face, a voice, and motion — that you can embed on any website in one line of code.
01 · The problem
AI got smart.
It's still invisible.
Every product now ships an AI. Almost all of them are a text box. The moment you want that intelligence to feel like a presence — a greeter, a host, a character, a teammate — you hit a wall.
Building a real-time 3D avatar today means assembling all of this:
- ✕ A 3D artist to model and texture a character
- ✕ A rigging pipeline so it can actually move
- ✕ An animation system for idle, gesture, and lip-sync
- ✕ A game engine and real-time render stack
- ✕ An ML layer to connect a brain to the face
Months of specialist work. Embodiment is locked behind expertise almost no team has.
02 · Why now
Three curves just crossed.
Conversational AI went mainstream
Every product wants a face for the assistant it already shipped. Demand exists — the supply of embodiment doesn't.
Real-time 3D runs in every browser
WebGL and WebGPU put console-grade rendering on a plain web page. No install, no app store, no plugin.
Generative 3D crossed the quality bar
A photo or a single sentence now becomes a rigged, animatable character — in minutes, not weeks.
What's missing is the layer that connects them — and turns a model plus a personality into an embodied agent you can drop anywhere.
That layer is three.ws.
03 · The solution
One platform. Idea → embodied agent in minutes.
three.ws is the connective tissue between an AI model and a body the world can see and talk to. Four steps, no specialists.
A character, fast
A selfie, a photo, or a text prompt becomes a rigged 3D avatar.
→Plug in a brain
Pick the model — Claude, GPT, Granite — and give it knowledge and a personality.
→Make it alive
Lip-sync to its voice, emotes, full-body motion capture, idle presence.
→Ship anywhere
Two lines of HTML drop the agent onto any website, stream, or app.
→No 3D modelling. No game engine. No pipeline to maintain.
04 · The product, in a sentence
Everything ships behind one line.
The avatar, the brain, the voice, and the motion all travel inside a single embeddable element. Paste it, and a living agent appears.
<!-- drop a 3D AI agent on any page --> <script type="module" src="https://three.ws/agent-3d/latest/agent-3d.js"></script> <agent-3d avatar="your-character" brain="claude" voice="on" ></agent-3d>
That snippet is the whole integration. The hard parts live on our side.
05 · Live demo
This is live.
Right now. In this slide.
The character beside this text is rendering in your browser from a standard 3D file — the exact same thing that ships inside the one-line embed. Drag it. Spin it. It's real.
- ✓ Rendered client-side — no video stream, no server round-trip
- ✓ Rigged and animated, ready for lip-sync and gesture
- ✓ Portable glTF — works in any modern browser and engine
06 · The product
Not a demo. A shipped platform.
Every block below is built, wired, and in production today — and they all connect to the same agent you create.
Avatar Creator
Selfie, photo, sculpt, or text prompt → a rigged, animation-ready 3D character.
Animation Studio
Idle, emotes, lip-sync, and full-body motion capture from a webcam.
Embeddable Widget
The one-line element that drops a talking agent onto any website.
3D Worlds
A space your agent and your audience can walk into and share.
Scene Studio
A browser 3D editor to compose, light, and export full scenes.
Developer SDKs & Toolslive on npm
Open packages and an agent tool server so any product can build on the stack.
07 · The market
We sit where three large markets converge.
Embodiment isn't a niche — it's the missing interface layer across three of software's fastest-growing categories.
The brains, multiplying
Every app is adding an assistant. None of them have a face. We are the body for all of them.
Content, democratized
Avatars, virtual production, and digital humans — once studio-only, now a prompt away.
Presence, monetized
Streamers, brands, and support teams all want a recognizable character that's always on.
08 · Who it's for
Same platform. Very different jobs.
One creation flow feeds four distinct, paying audiences — each already reachable through a working product surface today.
Support avatars
A branded 3D greeter that answers customers 24/7 — a friendlier face than a chat bubble.
Stream characters
A lip-syncing on-camera avatar for video and live, without a pro VTuber rig.
Mascots & worlds
A character that represents a community — and a 3D space for it to gather in.
Personal agents
An assistant you can look at and talk to — and call from the API in your own product.
09 · Business model
Free to start.
Revenue scales with use.
Creation and embedding are free — that's the top of a self-serve funnel. Money follows the moment an agent does real work.
10 · Distribution & moat
Built to spread.
The product is the marketing. Every integration is a billboard, and every developer who builds on us deepens the lock-in.
Open SDKs on npm
Published packages mean developers adopt us inside their own products — and stay.
Agent-native tools
Our capabilities are exposed as tools other AI agents can call — distribution where AI already lives.
One-line embed = reach
Every site that adds an agent becomes a live, branded demo seen by its whole audience.
Compounding asset library
Every avatar, animation, and world created makes the next creation faster and richer.
The full stack, integrated
Rivals ship a piece; we ship create-think-move-embed as one path no one else has end to end.
Standards-based
Open glTF output means no walled garden — which is exactly why teams trust building on it.
11 · Traction
What's already shipped.
While the category is still being named, we've shipped the whole path — in production, in the browser, today.
- ✓ Dozens of product surfaces live in production — creator, studio, worlds, widget, and more.
- ✓ Developer SDKs published on npm for outside teams to build on.
- ✓ Agent tools live on a public model-context registry — callable by other AI.
- ✓ One-line embed proven across real third-party sites.
- ✓ Open glTF pipeline — created characters export and run anywhere.
We didn't write a roadmap to embodiment. We shipped it, then started compounding.
12 · Roadmap
From shipped to inevitable.
- Harden create → embed for every browser and device
- Deepen real-time lip-sync and expression quality
- Grow the SDK and developer surface
- Live voice + video conversation in the embed
- A marketplace of characters, animations, and worlds
- Team workspaces and branded enterprise embedding
- Mobile and AR placement of agents in real space
- Multi-agent worlds and shared social presence
- The default way any AI gets a body
13 · The ask
Give your AI a body.
The brains are everywhere. The bodies aren't built yet. We're the team that already shipped the layer that gives them one — and we're raising to make it the default.