Studio
Text → 3D, two ways. Forge a textured object, or describe a character and get a rigged avatar.
Enter a prompt to generate
Model failed to load — often a brief network hiccup on the file. Retry, or use the download button below to save it directly.
Only avatars & creatures can be given a brain and become agents — everything else saves as a 3D item.
Stylize
One-click geometric filters. Restyle this model as voxels, bricks, an open lattice, or low-poly — source color is carried over where the style allows.
Generation failed
Something went wrong. Try a simpler, single-subject prompt.
Generator not configured
No 3D engine is reachable on this deployment. Set any one of
NVIDIA_API_KEY or HF_TOKEN for the free lanes, or
REPLICATE_API_TOKEN for the flux → TRELLIS pipeline — Forge picks
up whichever is configured with no further changes.
Your creations
Fresh from the Forge
What other people just forged. Open one in the viewer, or Remix its prompt and make it yours.
Multi-engine pipeline — Free uses NVIDIA-hosted generation; Fast, Meshy, Tripo, Rodin, Stability, and Replicate require an API key. Best results: one clearly described subject with a material and lighting cue. Photo mode accepts up to 4 views for multi-view reconstruction. The same pipeline is available to agents over MCP at /api/mcp-3d.
Describe it. Get a rigged 3D avatar.
Type what you want — a character, a creature, a style. We render a clean reference, reconstruct it into 3D, and add a skeleton so it can move.
Avatars come out best with a single, clearly described subject. Abstract scenes or multiple characters reconstruct poorly. You can refine the face, outfit, and animations in the editor afterward. Making an object, prop, or scene piece instead of a character? Switch to the Object tab above.
Rendering a reference image…
0:00
Your avatar is ready
Open it in the editor to animate, dress, and export.
Every Lab tool runs entirely in your browser — no API key, no upload, no cost. Mesh tools export a real binary GLB; the Gaussian-splat viewer renders the photoreal radiance-field format. Powered by three.js and GaussianSplats3D.