Anatomy

Describe a machine. Watch it work.

One line becomes an interactive isometric cutaway: the real moving parts in motion, fire, water and plasma rendered with live shaders, and a guided tour of the physics. Rotate it, cut it open, pull it apart.

Name a machine and what you want to understand. Ctrl Enter to build.
  • Real motionFans spin, pistons ride their cranks and valves open in time, each part moving on its own.
  • Physics you can seeCombustion, coolant, plasma and airflow drawn with WebGL shaders and animated flow paths.
  • Take it apartExplode the assembly, slice a section, x-ray the casing, or follow the tour step by step.

Use it from your agent

Anatomy ships as an open-source agent skill. Claude Code writes the spec itself, publishes it here and hands you the link. Type /anatomy followed by any machine.

cp -r .agents/skills/anatomy ~/your-project/.claude/skills/

/anatomy explain how a big airliner turbofan engine like the A380's makes thrust, interactive