Anatomy
Describe a machine. Watch it work.
One line becomes an interactive isometric cutaway: the real moving parts in motion, fire, water and plasma rendered with live shaders, and a guided tour of the physics. Rotate it, cut it open, pull it apart.
- Real motionFans spin, pistons ride their cranks and valves open in time, each part moving on its own.
- Physics you can seeCombustion, coolant, plasma and airflow drawn with WebGL shaders and animated flow paths.
- Take it apartExplode the assembly, slice a section, x-ray the casing, or follow the tour step by step.
Recently built
Use it from your agent
Anatomy ships as an open-source agent skill. Claude Code writes the spec itself, publishes it here and hands you the link. Type /anatomy followed by any machine.
cp -r .agents/skills/anatomy ~/your-project/.claude/skills/
/anatomy explain how a big airliner turbofan engine like the A380's makes thrust, interactive
Claude is designing the machine. Parts appear here as they are written.