Concentric glow rings
Five additive TorusGeometry rings, tilted into a disc and tinted across the accent gradient. They breathe and counter-spin for depth.
three.ws · hero stage
A lit avatar, centered in deep space over concentric glowing rings — bloom, a drifting starfield, and pointer parallax. Drop any GLB in and it just works.
The atmosphere renders in its own WebGL context so it can be lit aggressively
without washing out the subject. The avatar is a standard <agent-3d>
on top — animation, voice, and payments included, untouched.
Five additive TorusGeometry rings, tilted into a disc and tinted across the accent gradient. They breathe and counter-spin for depth.
An UnrealBloomPass over the emissive rings and starfield carries ~70% of the aesthetic. High threshold so only the bright geometry glows.
A golden-angle starfield drifts slowly while the camera eases toward the pointer for parallax. prefers-reduced-motion renders one still frame.