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Half-body XR

Side-by-side preview of full-body vs half-body. The half-body view is achieved at runtime by detecting lower-body bones in the GLB skeleton (leg, thigh, foot, toe, etc.) and scaling them to zero — same skinned mesh, bones collapsed to rest position. Restoring is a single scale write. Enter WebXR from this page to see the half-body mode in headset.

Full body
Half body
ready.