Half-body XR
Side-by-side preview of full-body vs half-body. The half-body view
is achieved at runtime by detecting lower-body bones in the GLB
skeleton (leg, thigh, foot,
toe, etc.) and scaling them to zero — same skinned mesh,
bones collapsed to rest position. Restoring is a single scale write.
Enter WebXR from this page to see the half-body mode in headset.
Full body
Half body
ready.